Animação circular
float x,y;
int angulo;
int raio=50;
void setup(){
size(400,300);
background(250,150,150);
framerate(25);
rectMode(CENTER);
fill(150,100,100);
stroke(230,230,230);
}
void draw(){
//atualiza o background
//background(250,150,150);
if(angulo>360){
angulo=0;
}else{
angulo+=2;
}
x=200+sin(radians(angulo))*raio;
y=150+cos(radians(angulo))*raio;
rect(x,y,10,10);
}
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