Dive into the archives.
- Low-fidelity prototyping
Prototyping is at the core of Interaction Design practice from ideation to the final product. Even though prototypes can be a long way from the intended look and feel they are relevant to the design process for many different reasons. They provide means to learn from the problem, weigh solutions, gather information, evaluate designs, originate […]
- Prototyping session
Past Friday projects session was very interesting: discussion as usual on innovation, augmented reality, social media, the living room experience, designing prototyping systems as well as participatory design in Madushani’s sound project. Pictures here.
- Paper sound prototype
Paper prototype, originally uploaded by dpereira.
This picture shows Madushani’s first protoype during a session of role playing. The paper tags serve has objects to be used on the circular area so to produce a sound specific to a tag and its position. Andy was testing the initial concepts by using the system and its rules. […]
- Toolkit in action 2
Toolkit in action 2, originally uploaded by dpereira.
Last week i tried my first prototyping toolkit for the lead user innovation project. The toolkit was a mixture of transformable materials and a service storyboard template.
- Tea and biscuits will make a better design for all (part 2)
Liz Sanders gives a practical introduction on how Adaptive Path use participatory design in their projects. Here is part of the interview that focus on designing futures:
“The idea is to get key stakeholders to tell stories about the future. We give them lots of visual tools and materials to help them make up stories and […]
- You are the computer, I am the user
Last semester week I presented my solution for the small practical project - the photolocket. This project was introduced as a test example for designing a system using paper prototyping. So prepare your post-its and pencils!
It is very good for small projects initial designs testing, as bigger the system to be designed is the more […]
- Tea and biscuits will make a better design for all (part 1)
Suzette Keith is a researcher on Computer Science with a range of interests in the general area of ‘Inclusive Design’. She was present last 3rd December in Current Issues of Interaction Design module to talk about design for all, with emphasis on her project of designing a car driving system with the elder in mind.
The […]
- R.O.V. controller concept
This briefing was to create a prototype for a controller for a boat inspection system. The system was conceived has with two main components the controller and the inspector, both connected through an umbilical cable. The aim of the inspector is to analyze the boat’s bottom while in the sea. It can move around the […]
low fidelity
This is the archive for low fidelity.
