Dive into the archives.
- Recently mobilized
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- Debate visualization
You, Me, & The Other Guy (ReConstitution 2008) from Sosolimited on Vimeo.
- OpenFrameworks
made with openFrameworks from openFrameworks on Vimeo.
- Low-fidelity prototyping
Prototyping is at the core of Interaction Design practice from ideation to the final product. Even though prototypes can be a long way from the intended look and feel they are relevant to the design process for many different reasons. They provide means to learn from the problem, weigh solutions, gather information, evaluate designs, originate […]
- Open studio
Younghee Jung is an antropologist working for Nokia in a team that works on exploratory design research focusing on personal and mobile aspect of technology. Their approach is to learn from people so to inspire design. Also Interesting in their approach is the concept of the open studio more in a sense of a design […]
- Prototyping session
Past Friday projects session was very interesting: discussion as usual on innovation, augmented reality, social media, the living room experience, designing prototyping systems as well as participatory design in Madushani’s sound project. Pictures here.
- Paper sound prototype
Paper prototype, originally uploaded by dpereira.
This picture shows Madushani’s first protoype during a session of role playing. The paper tags serve has objects to be used on the circular area so to produce a sound specific to a tag and its position. Andy was testing the initial concepts by using the system and its rules. […]
- Toolkit in action 2
Toolkit in action 2, originally uploaded by dpereira.
Last week i tried my first prototyping toolkit for the lead user innovation project. The toolkit was a mixture of transformable materials and a service storyboard template.
- Back to the future: design your own revolution
Charles Leadbeater author of WE THINK writes in 2006 an end to end article about user lead innovation.
What is at stake here is something fundamental to the way we see innovation, design and creativity and the way we organise our economy around them. We are moving from an era of mass production to one of […]
- Tea and biscuits will make a better design for all (part 2)
Liz Sanders gives a practical introduction on how Adaptive Path use participatory design in their projects. Here is part of the interview that focus on designing futures:
“The idea is to get key stakeholders to tell stories about the future. We give them lots of visual tools and materials to help them make up stories and […]
exploration
This is the archive for exploration.
